Application of triple-A dev skills to healthcare and other non-gaming markets
summary
Argues that triple‑A real‑time dev skills map directly into clinical work and shows a functioning VR prosthetic trainer that links Myo band EMG to the Modular Prosthetic Limb using basic linear regression, trained with patient Johnny Matheny after Dr Albert Chi’s targeted muscle reinnervation surgery. Demonstrates motor control in VR, plans sensory feedback via osseointegration, and cites distraction pain therapy studies that report 20–30% narcotic reduction. Emphasizes partnerships with clinicians and applied labs, plus patenting and clinical validation underway.
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chapters (12)
- 0:00VR and real-time development
- 3:38VR’s impact on the brain
- 5:46Medical experts and prosthetics
- 8:14Prosthetic control via reinnervation
- 11:30VR prosthetic trainer
- 13:20Beyond gaming into healthcare
- 16:55VR therapies and neuroscience
- 18:17Accessible VR for healthcare
- 20:26Future of VR and real-time computing
- 21:28Simulator training in military/healthcare
- 22:54Ethical responsibility in collaboration
- 24:42Military ethics in game design
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