~/talk

80% data, 20% luck – How to make profitable games in 2019

links:none on file
slides:none on file

Mobile games shift from hit-or-mush to measurable, sustained growth with concrete numbers: global iOS revenue grows ~30% 2016–2018 while share in top ten falls from 61% to 34%, and share in top 100 falls from 85% to ~? (mid‑tier revenues multiply 2–10x). Survival past six months rises from 40% to 64%. UA runs jump from ~3 to ~10 concurrent campaigns, paid spend delays months after launch, ad revenue rises from ~25% to ~30%, rewarded ads need ~$0.05 value, and top LTVs keep compounding past day 90.

AI-written summary · about

  1. 0:00Mobile gaming growth in 2019
  2. 3:42Indie dev challenges
  3. 5:27Revenue shift 2016-2018
  4. 9:56Sustainable growth strategies
  5. 10:38Smart UA with player insights
  6. 13:05Optimizing onboarding
  7. 14:50Ad monetization metrics
  8. 16:37LTV growth via engagement
  9. 18:05Mobile gaming 2024 predictions
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.