~/talk

Technical indie game developer tips for starting your framework early

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Builds a focused action RPG framework on Unreal Engine that cuts a cinematic pipeline from five devs × 10 days to three devs × 7 days and now two devs × 5 days by adding a drag‑and‑drop Sequencer tool, spreadsheets and step‑by‑step Blender→FBX→Unreal tutorials, and a Discord build bot that announces playtest builds. Emphasizes early documentation, checklists and small automations so juniors follow exact import/rig/animation steps and recurring fixes get folded back into the framework.

AI-written summary · about

  1. 0:00Indie framework development intro
  2. 1:34Why frameworks matter
  3. 3:00Limitations in design & teams
  4. 4:50Structuring for collaboration
  5. 6:19Automating pipelines
  6. 8:12Frameworks via documentation
  7. 10:42Training with frameworks
  8. 12:10Documentation as core practice
  9. 14:20Defining requirements upfront
  10. 16:04Choosing conventions
  11. 17:07Iterating frameworks
  12. 18:54Q&A
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