Technical indie game developer tips for starting your framework early
summary
Builds a focused action RPG framework on Unreal Engine that cuts a cinematic pipeline from five devs × 10 days to three devs × 7 days and now two devs × 5 days by adding a drag‑and‑drop Sequencer tool, spreadsheets and step‑by‑step Blender→FBX→Unreal tutorials, and a Discord build bot that announces playtest builds. Emphasizes early documentation, checklists and small automations so juniors follow exact import/rig/animation steps and recurring fixes get folded back into the framework.
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chapters (12)
- 0:00Indie framework development intro
- 1:34Why frameworks matter
- 3:00Limitations in design & teams
- 4:50Structuring for collaboration
- 6:19Automating pipelines
- 8:12Frameworks via documentation
- 10:42Training with frameworks
- 12:10Documentation as core practice
- 14:20Defining requirements upfront
- 16:04Choosing conventions
- 17:07Iterating frameworks
- 18:54Q&A
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