~/talk

Which simple tips deliver the biggest value to developers

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Says don’t build your own engine: pick Unity or whatever fits the team, plus Photoshop/Adobe XD for art and mockups. Set up source control and CI (Jenkins or TeamCity) so there’s a one-button build to put builds on devices. Use pencil, whiteboards and rapid playtests with real people for feedback, add UX early, and treat qualitative research as data. Outsource only well-scoped tasks. Invest in community-managed localization and negotiation advice; don't build your own engine unless that is the product.

AI-written summary · about

  1. 0:00Introduction and panel setup
  2. 1:25Panelist introductions
  3. 2:54Starting a studio from scratch
  4. 7:31Game engine and tool choices
  5. 9:16Self-publishing vs. working with publishers
  6. 12:07Expanding to Asian markets
  7. 15:37Hiring and team structure tips
  8. 18:10Changes in game development processes
  9. 23:52Community engagement and player feedback
  10. 24:35Development process best practices
  11. 27:27Data-driven development and UX
  12. 30:59Outsourcing strategies and pitfalls
  13. 35:11Board governance and hiring models
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