Future games platforms – Exploiting the possibilities
summary
Panel discussion lays out concrete bets and numbers: PlayStation VR at ~5 million headsets, Play Ventures running a $30M seed fund, and a Nordic location-based operator with three Helsinki sites sold out for months. Emphasis on enterprise wins (mining, manufacturing, surgical training on HoloLens), an AR context-data platform opened to third-party developers, and tooling choices like Unity and standalone headsets (Oculus Quest). Useful if wanting investment timing, location-based performance, or platform tooling tradeoffs.
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chapters (9)
- 0:00Introduction and speakers
- 3:10XR expectations vs reality
- 10:00Consumer interest and location-based VR
- 12:53Investment strategies in XR
- 21:20Changing the XR ecosystem
- 27:19Platforms and discoverability challenges
- 36:21VR browsers and friction points
- 40:35Social experiences in XR
- 47:40Future of XR and real-world impact
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