~/talk

The history of the UK’s mobile games industry

Talkat Pocket Gamer Connects London 2019 · 2019-01-21..01-22· [game-development]
links:none on file
links:none on file
slides:none on file

Chronicles how UK mobile gaming shifts from J2ME and Snake to App Store-era hits like Monument Valley and swipe-first games such as Paper Toss, credits ngmoco and Playfish with early momentum, and pins the freemium pivot around 2011–12. Gives concrete industry counts: 1,438 UK studios (61% mobile) and 46,000 full-time staff up from 26,000 in 2013, notes Unity and App Store tools that lower publication friction, and contrasts sustainable premium artistry with live ops-driven free-to-play monetisation.

AI-written summary · about

  1. 0:00Introduction and panelists
  2. 1:27First mobile games memories
  3. 4:36Early UK mobile industry history
  4. 6:01iPhone’s impact on mobile games
  5. 8:27Distribution challenges before App Store
  6. 10:59UK industry skepticism toward mobile
  7. 12:47Indie success in British mobile games
  8. 15:55UK mobile game companies today
  9. 16:37Free-to-play’s slow UK adoption
  10. 19:05Why companies base in the UK
  11. 21:10Future of UK mobile indie games
  12. 23:15Free-to-play industry priorities
  13. 25:23UK’s creative potential in games
  14. 27:11Diversity in the UK games industry
  15. 27:54Nickel’s mobile industry journey
  16. 29:17Closing and thanks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.