~/talk

101 concepts for games innovation

Talkat Pocket Gamer Connects London 2019 · 2019-01-21..01-22· [creative-coding]
links:none on file
slides:none on file

A rapid inventory of concrete ideas: brain-controlled VR with electrodes is demonstrated in a clinical demo called Awakening that reads neural activity in real time; procedural generation tied to personality uses cloud neural nets to reshape levels and dialogue per player; citizen science games like Foldit repurpose players for protein folding; interactive movie turns like Bandersnatch scale to flicksyncs; IoT-triggered haunted-house simulations manipulate lights, AC and TVs for mixed reality.

AI-written summary · about

  1. 0:00Introduction and speaker background
  2. 1:05Why innovation matters in gaming
  3. 3:08Gartner’s hype cycle for tech
  4. 5:17Neural networks and AI in games
  5. 6:41Neural gaming and brain interfaces
  6. 8:06Alternate reality and transmedia
  7. 9:09Internet of Things in gaming
  8. 9:51Augmented reality and LARP
  9. 10:33Interactive movies and film sims
  10. 11:35Games for science and crowdsourcing
  11. 12:40Business simulations and gamified learning
  12. 13:02Games addressing human condition
  13. 14:07Building the metaverse
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.