101 concepts for games innovation
summary
A rapid inventory of concrete ideas: brain-controlled VR with electrodes is demonstrated in a clinical demo called Awakening that reads neural activity in real time; procedural generation tied to personality uses cloud neural nets to reshape levels and dialogue per player; citizen science games like Foldit repurpose players for protein folding; interactive movie turns like Bandersnatch scale to flicksyncs; IoT-triggered haunted-house simulations manipulate lights, AC and TVs for mixed reality.
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chapters (13)
- 0:00Introduction and speaker background
- 1:05Why innovation matters in gaming
- 3:08Gartner’s hype cycle for tech
- 5:17Neural networks and AI in games
- 6:41Neural gaming and brain interfaces
- 8:06Alternate reality and transmedia
- 9:09Internet of Things in gaming
- 9:51Augmented reality and LARP
- 10:33Interactive movies and film sims
- 11:35Games for science and crowdsourcing
- 12:40Business simulations and gamified learning
- 13:02Games addressing human condition
- 14:07Building the metaverse
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