Exploring cross-platform play between virtual reality and mobile
summary
A team from Hipfire Games shows a working prototype: a ship-based space game where the VR user performs tactile, hands-on tasks and mobile users act as droids controlling ship systems; the world runs persistently in the cloud using Improbable so mobile-only crews can complete missions, and UIs are doubled as 3D VR plus 2D overlays for phones. Custom tooling and heavy mobile optimization (think Samsung S7/Qualcomm-class targets) enable play; current split is 75% VR / 25% mobile and a 2019 release is planned.
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chapters (8)
- 0:00Introduction and team
- 2:37VR challenges and opportunities
- 5:50Cross-platform multiplayer solution
- 8:17Technical tools and interfaces
- 10:25Game design and play styles
- 12:53Monetization strategies
- 15:43Platform exclusivity debate
- 17:05Q&A and closing
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