The Conquest of Space Happens in Your Pocket
summary
Shows that realistic VR experiences can run on a low-cost smartphone plus a Cardboard viewer by using OpenGL ES, the Cardboard SDK and GVR spatial audio. Presents concrete performance targets (about 60–90 fps with roughly a 10 ms frame budget), notes Daydream-compatible phones are under 15 in France while Cardboard viewers cost ~€20, and reports a mobile VR asteroid-shooter prototype with head-tracked raycasting, stereo rendering and spatial audio that demonstrates interaction but encounters thermal, battery and performance limits after ~30 minutes and occasional glitches.
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chapters (7)
- 0:00The conquest of space happens in your pocket
- 8:31Project presentation
- 14:57The methods
- 19:57The demo
- 23:37The asteroids
- 31:34The sea
- 32:45The limitations
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