Collision 2015 - Jens Christensen & John Underkoffler with Molly Wood
summary
Jaunt builds a special camera and pipeline that auto-creates cinematic VR and just launched a Los Angeles studio; smartphone viewers become the single biggest audience via mobile VR ($10–$20 headsets like Cardboard/Gear VR). Oblong ports Minority Report–style UIs into real rooms to enable pixel interoperability and simultaneous multiuser collaboration across screens. Main constraints are headset weight and short-form attention, and creators must choose first-person vs third-person storytelling, invent new attention cues, and rework social cues for AR/VR.
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chapters (9)
- 0:00Introduction to panel
- 1:46Next-gen interfaces
- 3:53Passive vs interactive VR
- 6:21New storytelling language
- 9:31VR as solo experience
- 12:42First-person VR storytelling
- 14:06Interface design across realities
- 16:18VR hardware challenges
- 18:02Future of cinema and VR
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