Collision 2015 - DJ Roller, Mike Shinoda, Joe Hahn, Alex Needham & David Haines
summary
Claim is that live VR can give remote fans on-stage perspective, with the band’s fan base being two thirds outside the U.S. and age distribution roughly 13–35 evenly split male/female. Tools in play: Google Cardboard, Theta 360 cameras (~$300), NextVR deployments, Square readers, Project Spark. Built pieces include a Facebook-enabled music video that injects personal photos (worked well), a Project Spark experiment (underperformed), an LP Black Market merch test via Square (first run useful but needs iteration). Live sports and concerts have already been streamed in prototype form.
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chapters (9)
- 0:00Introduction and context
- 0:50Virtual reality in music
- 2:50Future of VR tech
- 4:30Creative content challenges
- 6:49Live streaming and hardware
- 8:53Tech experiments and success
- 11:22Innovation in music
- 13:55Social media and connection
- 16:55The future of artist mystique
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