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AR Takes the Main Stage

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [webxr]
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Unreal Engine powers live broadcast AR used at Coachella (about 500,000 AR opens and 20× engagement vs 2019), festival tie‑ins in Fortnite, and Riot’s Valorant finals (peaking ~1.4M viewers). Broadcast stacks use Pixotope/Disguise and real‑time compositing; Niantic Lightship and social apps handle mobile. Stadium work (Panther at Super Bowl, Chipotle ice‑bowl) requires laser‑scanned geometry to avoid occlusion and sponsor conflicts — panther and burrito stunts succeed but force on‑the‑fly ice and dashboard replacements. Prototype quadruped control rig records gameplay motion for live playback.

AI-written summary · about

  1. 0:00AR in live events
  2. 3:17Live event experiences
  3. 7:30Coachella AR innovation
  4. 13:43Coachella’s multi-platform strategy
  5. 21:24Virtual festivals and Tomorrowland AR
  6. 24:39AR broadcasting in sports
  7. 35:39AR in stadiums
  8. 40:09Interactive AR controls
  9. 44:04AR storytelling in esports
  10. 49:51Rocket League AR case study
  11. 53:03AR live events: challenges
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