~/talk

The World is Your Canvas: Building 3D Global-Scale Real or Imaginary Worlds

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, webxr]
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name:Dan Nord
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Panelists describe a working global 3D pipeline: Maxar supplies 100+ petabytes of imagery and a 3D globe accurate to within a couple feet (15 cm pixels) and SecureWatch APIs; Blackshark.ai converts satellite tiles into textured building meshes and built a planet for Microsoft Flight Simulator but needed custom streaming and a procedural grammar to compress and conflate on client; Cesium offers a Cesium for Unreal plugin and moving 3D Tiles to 1.1; Unreal Engine 5.1 adds procedural content hooks; demos include a New Orleans dataset and live change‑detection maps of Ukraine.

AI-written summary · about

  1. 0:00Introduction and panel
  2. 3:01The importance of digital twins
  3. 11:00Technological advancements
  4. 20:42The 'recipe' for success
  5. 27:54Overcoming industry challenges
  6. 37:22Dynamic terrain and change
  7. 42:01Getting started with tools
  8. 46:54Audience Q&A
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