~/talk

The Future of Broadcast Design and Animation

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [web-animation, design-collaboration]
links:none on file
slides:none on file

Project Avalanche is an in‑engine motion graphics toolset that combines procedural geometry and a 2D/3D timeline so designers can author and tweak graphics live instead of baking offline renders, demonstrated by a Rocket League package and broadcaster surveys (65% want 3D packages, 81% want 2D). Features include an improved World Outliner, SVG importer, a basic remote control logic system for exposed properties, a simple playlist output (AJA, Blackmagic, NDI), and a target experimental release in 5.2 Q2.

AI-written summary · about

  1. 0:00Introduction and context
  2. 1:50Unreal in modern broadcasting
  3. 6:15Expanding into motion graphics
  4. 8:41Prototyping with Rocket League
  5. 11:53Learnings from early testing
  6. 13:30Project Avalanche overview
  7. 17:05Geometry and design tools
  8. 24:12Outliner and workflow features
  9. 27:11Timeline and logic control
  10. 28:34Remote control integration
  11. 30:40Playlist and output options
  12. 32:38Future roadmap and conclusion
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