The Future of Broadcast Design and Animation
summary
Project Avalanche is an in‑engine motion graphics toolset that combines procedural geometry and a 2D/3D timeline so designers can author and tweak graphics live instead of baking offline renders, demonstrated by a Rocket League package and broadcaster surveys (65% want 3D packages, 81% want 2D). Features include an improved World Outliner, SVG importer, a basic remote control logic system for exposed properties, a simple playlist output (AJA, Blackmagic, NDI), and a target experimental release in 5.2 Q2.
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chapters (12)
- 0:00Introduction and context
- 1:50Unreal in modern broadcasting
- 6:15Expanding into motion graphics
- 8:41Prototyping with Rocket League
- 11:53Learnings from early testing
- 13:30Project Avalanche overview
- 17:05Geometry and design tools
- 24:12Outliner and workflow features
- 27:11Timeline and logic control
- 28:34Remote control integration
- 30:40Playlist and output options
- 32:38Future roadmap and conclusion








