Learning to Fly: CAE’s Pivot to UE5 for Next-Gen Flight Simulators
summary
CAE pivots its visual stack to Unreal Engine 5 and ships a new product line, the CAE e-Series MR Prodigy Visual System, using UE5’s double‑precision and the April 2022 64‑bit georeferencing plug‑in. The company handles training for 135,000 pilots a year, runs >100 TB terrain datasets in simulators, targets FAA/NASA latency limits (~90 ms total, ~50 ms budget for visuals), solves aliasing, multichannel sync (3–20 channels) and round‑Earth paging, and launches an eVTOL training device aimed at dense urban operations.
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chapters (8)
- 0:00Introduction
- 5:12CAE company overview
- 11:08Industry challenges
- 16:03Technological evolution
- 20:22The Prodigy visual system
- 24:12Solving technical hurdles
- 29:27New markets and applications
- 33:10Conclusion
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