~/talk

Forager: Mushroom Timelapse Photogrammetry

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [creative-coding]
links:none on file
slides:none on file

Forager’s MycoMachine captures full 3D models of mushrooms as they grow, using RealityCapture for reconstruction, Raspberry Pi rigs for automated multi-camera capture, Houdini for mesh cleanup and UV reunwrap, and Unreal Engine plus Quixel assets for playback; early rig uses 160 photos per frame and later rig uses 200 photos (5 cameras × 40 angles), captures every 30 minutes (~24 frames per day), runs 2–3 week sequences, includes GIF o’clock and EXR point‑cloud formats, and the pipeline proves robust enough for Tribeca, SIGGRAPH and a VR build.

AI-written summary · about

  1. 0:00Intro
  2. 0:23PROJECT CREATORS
  3. 2:00CORE CONCEPT
  4. 4:40EXPERIENCE TEASER
  5. 9:27FIRST BOTTLE CULTURES
  6. 10:12SANITY CHECK
  7. 10:34SOFTWARE PIPELINE
  8. 14:37STOP-MOTION TEST
  9. 15:06REGISTRATION MATTERS
  10. 16:21MYCOMACHINE
  11. 19:19RIG v0.5
  12. 22:09BLUE OYSTER ANIMATION
  13. 22:51HOUDINI CLEANUP
  14. 24:32PINK OYSTER ANIMATION
  15. 27:31DEVELOPMENT TEAM
  16. 30:04NGO PARTNERS
  17. 32:12WOOD WIDE WEB
  18. 33:15MYCOREMEDIATION
  19. 35:07MEDICINE AND PSYCHEDELICS
  20. 35:39IMMERSIVE DINNER EXPERIENCE
  21. 36:43INSTALLATION
  22. 37:54HOMEMADE MEGASCANS
  23. 39:04NIGHT FORAGING
  24. 39:41INTERACTIVE PHOTOGRAMMETRY
  25. 40:19EXR ENCODING
  26. 41:36POINT CLOUDS
  27. 41:59CAPTURING NATURAL PHENOMENA
  28. 42:54VOLUMETRIC STOP MOTION
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