Forager: Mushroom Timelapse Photogrammetry
summary
Forager’s MycoMachine captures full 3D models of mushrooms as they grow, using RealityCapture for reconstruction, Raspberry Pi rigs for automated multi-camera capture, Houdini for mesh cleanup and UV reunwrap, and Unreal Engine plus Quixel assets for playback; early rig uses 160 photos per frame and later rig uses 200 photos (5 cameras × 40 angles), captures every 30 minutes (~24 frames per day), runs 2–3 week sequences, includes GIF o’clock and EXR point‑cloud formats, and the pipeline proves robust enough for Tribeca, SIGGRAPH and a VR build.
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chapters (28)
- 0:00Intro
- 0:23PROJECT CREATORS
- 2:00CORE CONCEPT
- 4:40EXPERIENCE TEASER
- 9:27FIRST BOTTLE CULTURES
- 10:12SANITY CHECK
- 10:34SOFTWARE PIPELINE
- 14:37STOP-MOTION TEST
- 15:06REGISTRATION MATTERS
- 16:21MYCOMACHINE
- 19:19RIG v0.5
- 22:09BLUE OYSTER ANIMATION
- 22:51HOUDINI CLEANUP
- 24:32PINK OYSTER ANIMATION
- 27:31DEVELOPMENT TEAM
- 30:04NGO PARTNERS
- 32:12WOOD WIDE WEB
- 33:15MYCOREMEDIATION
- 35:07MEDICINE AND PSYCHEDELICS
- 35:39IMMERSIVE DINNER EXPERIENCE
- 36:43INSTALLATION
- 37:54HOMEMADE MEGASCANS
- 39:04NIGHT FORAGING
- 39:41INTERACTIVE PHOTOGRAMMETRY
- 40:19EXR ENCODING
- 41:36POINT CLOUDS
- 41:59CAPTURING NATURAL PHENOMENA
- 42:54VOLUMETRIC STOP MOTION
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