~/talk

Improving Developer Iteration in Unreal Engine 5

Talkat Unreal Fest 2022 · 2022-10-17..10-20· [game-development, developer-experience]
links:none on file
slides:none on file

Unreal Engine adds three concrete tools that cut developer wait times: Unreal Cloud DDC (cloud-hosted, multi-region DDC with ~1M daily requests, ~20 TB per region in use since 2021) lets distant devs reuse builds; Virtual Assets shrinks sync payloads (Fortnite textures >4K not touched for 3 months drop a 400 GB content folder to ~100 GB, saving ~250 GB); Derived Data Build + Horde Compute execute builds remotely (Fortnite textures already rebuilt remotely, shaders next), speeding iteration roughly 2x and hitting betas in 5.1–5.2.

AI-written summary · about

  1. 0:00Introduction
  2. 2:13Developer iteration pain points
  3. 7:13Unreal Cloud DDC
  4. 17:54Virtual assets
  5. 25:58Remote build systems
  6. 32:14Future roadmap and summary
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