Virtual Reality and OpenXR in UE5
summary
Unreal Engine 5 VR Template now uses OpenXR support for almost any headset and ships tools like a CollabViewer for multiuser sessions and a VR template that can build same project for Quest and Windows without separate setups. The demo shows tangible features: enhanced input mappings, a spectator camera with dampening to reduce nausea, a dash teleport (lerp) instead of blink, foveation and forward rendering for mobile, and experimental Lumen/Nanite VR that sometimes works but remains unstable.
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chapters (7)
- 0:00Introduction
- 14:02VR fundamentals and best practices
- 23:23OpenXR templates and VR setup
- 36:29Extending VR pawn with features
- 1:02:10Grabbable objects and menus
- 1:36:56Optimizing Lumen/Nanite in VR
- 1:43:44Q&A
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