~/talk

From Liquid to Unreal: Why We Ditched Our In-House Engine

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11 bit studios runs a six-month feasibility study that compares business and schedule risk of keeping the custom Liquid Engine versus technical and management risk of moving to Unreal, builds a tech demo and a Unity prototype, then decides to switch. The team reorganizes into four domains, runs a two-week Unreal warmup and a game‑jam, scales to Scrum Nexus with 70+ people, shifts QA to QA builds designer tools, and iterates team roles.

AI-written summary · about

  1. 0:00Intro
  2. 2:54What's the idea behind this presentation?
  3. 3:4911 bit studios technical development timeline
  4. 5:21Liquid Engine 1
  5. 5:57Road to Liquid Engine 2
  6. 9:28Feasibility study
  7. 9:56Initial approach
  8. 12:36Feasibility process focus change
  9. 15:38Risk analysis - Liquid Engine vs Unreal Engine
  10. 17:10Recommendation for Unreal Engine
  11. 19:58Overview
  12. 23:17Transition process
  13. 27:19Technical structure after transition
  14. 27:45Technical structure now
  15. 30:36Unreal Engine project organization in Agile/Scrum
  16. 33:58Real-life development structure
  17. 35:59QA changes
  18. 39:49Conclusions
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