The Decisions it Takes to Run a Successful Game Studio
summary
Studio starts with five people and grows to 20 full‑time plus about 35 total contributors, funded in 2021 via VC lead investors who pull follow participants into the round. Core game concept is a mission‑based roguelite with town‑building — described as Hades meets Animal Crossing — prototyped around grappling‑hook physics combat, built in Unreal, using Gusto, Brex and Zenni for payroll, cards and accounting. Team trims scope by roughly a third, partners with a publisher for distribution, and maintains a 10‑year budget projection.
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chapters (10)
- 0:00Transitioning to indie
- 2:45Studio scale and scope
- 8:45Operational tools for growth
- 13:39Choosing game engines
- 16:00Creative process and design
- 21:24Securing VC funding
- 28:51Hiring and team building
- 38:42Managing crunch and scope
- 47:00Publishing and distribution
- 52:40Future planning and advice
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