~/talk

Pick an audience and stick to it. The power of knowing your players.

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27· [data-engineering]
links:none on file
slides:none on file

Argues that choosing a narrow audience beats vague mass appeal: use Steam’s new tag and hashtag tools to analyze subgenres, forecast sales from early month patterns, and keep costs aligned to realistic niche returns. Gives numbers: ~51,000 Steam titles, ~200 made >$1M, ~2,500 made >$10k. Cites cases: a small team’s spreadsheet‑y shipbuilding game with 92% positive reviews and steady playtime, a successful Starship Troopers RTS, and an upcoming Terminator RTS. Emphasizes followers over wishlists, use subgenre tags, YouTube converts better than Twitch.

AI-written summary · about

  1. 0:00Intro
  2. 2:05Who is Niche
  3. 5:20Competition
  4. 7:50Number of games released
  5. 10:25New tools
  6. 16:35Measuring success
  7. 20:53Visibility
  8. 23:00Audience
  9. 26:50Quality
  10. 34:38Wish lists
  11. 36:48Active players
  12. 38:05YouTube vs Twitch
  13. 39:50Ru The Was 3
  14. 43:54Questions
  15. 44:34What has changed
  16. 46:00Raft
  17. 48:13Top 3 social media platforms
  18. 48:49How to build a community on Discord
  19. 50:18How to increase followers on Steam
  20. 51:48Is it okay to switch to a publisher
  21. 54:14Marketing exercises
  22. 55:48Discord
  23. 56:45Book recommendations
  24. 57:59How polished is a build
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