~/talk

5 oopsies you're making while marketing your game!

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27· [product-management]
links:none on file
slides:none on file

Most indie teams start marketing too late and lose leverage; start market research in pre-production with market size, target platforms, competition, wishlist goals and a time/budget plan. Run focus tests to surface frustrating bugs and control issues, iterate before launch. Hunt platform opportunities — Steam Next Fest drives wishlists, Xbox/Nintendo features require month‑ahead outreach — and pursue low‑cost cross‑promos. One demo used a trending audio to hit 4.5M views from trending audio and another trailer earned Nintendo trailer 300K views, surprising regional demand that triggered localization.

AI-written summary · about

  1. 0:00Introduction
  2. 0:48Meet speaker Bright Gambit
  3. 5:28Top five indie marketing mistakes
  4. 8:15Marketing research starts too late
  5. 10:01Popularity vs uniqueness
  6. 12:08Target users: age platforms demographics
  7. 14:59Social media platform differences
  8. 18:53Competition research player expectations
  9. 24:56Realistic sales goals wishlists
  10. 27:03Marketing timeline planning
  11. 29:11Lack of feedback during production
  12. 33:02Missing platform marketing opportunities
  13. 36:33Not building relationships partnerships
  14. 41:59Marketing without plan purpose
  15. 48:17Summary
  16. 49:00Q&A
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