~/talk

Things I wish I knew before I started my own indie studio

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27· [career-development]
links:none on file
slides:none on file

Started a studio in 2017, launched Fires at Midnight (one‑year side project) on Steam and Epic, then got Cabaret funded by Wings Interactive and shown on ID@Xbox and Sense of Wonder at Tokyo Game Show; an initial ambitious VR prototype failed after trusting partners and burning money. Time splits are concrete: 20% game dev, 27% PR/events and 53% admin overhead. Practical lessons: ship a one‑year scope first, use grants (MDEC, Digital Dragons), prefer revshare if cash is tight, and keep team small (one dedicated programmer on early projects).

AI-written summary · about

  1. 0:00Intro
  2. 0:51Welcome
  3. 1:58My previous life
  4. 2:35How I got into games
  5. 6:16Backstory about Malaysia
  6. 9:02I was stubborn
  7. 11:12I was burned
  8. 13:22Where theres a will
  9. 15:03Making the thing
  10. 24:02Not giving up
  11. 28:14Telling Stories in Games
  12. 31:16Money
  13. 36:17First game
  14. 40:54Big lessons
  15. 47:31QA
  16. 49:08Recommendations
  17. 50:27Business Plan
  18. 52:52How partners can betray you
  19. 54:32How to find and hire partners
  20. 55:59Equity vs rev share vs salary
  21. 58:46Core traits
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