3 Steps for Founding a Successful Indie Studio
summary
Three concrete playbooks: three steps: AAA job, layoff, Kickstarter (used to launch The Flame in the Flood), or work full‑time unpaid with a six‑person team for a year, or freelance/part‑time while keeping steady income. Uses Unreal Engine, Epic promo and a Double Fine contract, then partners with Curved for PS4/Switch ports; the game reaches millions on Xbox One, PS4 and Switch. Core rule: list your advantages, disadvantages and goals before you commit.
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chapters (6)
- 0:00Start
- 19:06dropping down to working part time
- 35:47make the character art
- 36:09what your goals are
- 51:10showcasing your abilities
- 59:51find freelance work for a whole company
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