How to Assemble an Indie Team
summary
Practical checklist for building a tiny indie studio: define the exact skills missing, recruit first from people already trusted, write an original pitch and broadcast it often, and choose between rookies for long term growth or experienced hires for immediate delivery. Give artists creative freedom plus clear rules, establish conflict and communication processes early to prevent rebellions, protect long-term talent from being poached (nukes), and assign a part-time HR role from day one.
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chapters (29)
- 0:00Intro
- 0:25Questions
- 0:55Introduction
- 2:20Batterylow
- 4:55The Smallest Council
- 5:55The Basic Instinct
- 9:45The Pitch
- 11:30Be Original
- 13:20Be Vocal
- 14:45Workload
- 20:00Artists
- 22:25Campaigner
- 22:55David or Goliath
- 26:15How to Kill a Rebellion
- 27:05How to Manage a Rebellion
- 30:30Fog of Work
- 32:20Lack of Communication
- 33:50Nukes
- 34:25Nuclear Silo
- 36:25Investors
- 41:40CP Penguin
- 42:10Post Credits
- 44:15NonGame Industry vs Game Industry Artists
- 45:45Equity or Hierarchy
- 49:00Senior CoFounder
- 50:00How to convince your Junior
- 52:15What is the right time to set up processes
- 54:00How to not scare off your teammate
- 55:40How valuable is an HR role
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