~/talk

How to Assemble an Indie Team

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slides:none on file

Practical checklist for building a tiny indie studio: define the exact skills missing, recruit first from people already trusted, write an original pitch and broadcast it often, and choose between rookies for long term growth or experienced hires for immediate delivery. Give artists creative freedom plus clear rules, establish conflict and communication processes early to prevent rebellions, protect long-term talent from being poached (nukes), and assign a part-time HR role from day one.

AI-written summary · about

  1. 0:00Intro
  2. 0:25Questions
  3. 0:55Introduction
  4. 2:20Batterylow
  5. 4:55The Smallest Council
  6. 5:55The Basic Instinct
  7. 9:45The Pitch
  8. 11:30Be Original
  9. 13:20Be Vocal
  10. 14:45Workload
  11. 20:00Artists
  12. 22:25Campaigner
  13. 22:55David or Goliath
  14. 26:15How to Kill a Rebellion
  15. 27:05How to Manage a Rebellion
  16. 30:30Fog of Work
  17. 32:20Lack of Communication
  18. 33:50Nukes
  19. 34:25Nuclear Silo
  20. 36:25Investors
  21. 41:40CP Penguin
  22. 42:10Post Credits
  23. 44:15NonGame Industry vs Game Industry Artists
  24. 45:45Equity or Hierarchy
  25. 49:00Senior CoFounder
  26. 50:00How to convince your Junior
  27. 52:15What is the right time to set up processes
  28. 54:00How to not scare off your teammate
  29. 55:40How valuable is an HR role
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