~/conference

IndieGameBusiness Sessions: September Edition 2022

date:2022-09-21..2022-09-22
location:-- online --
series:IndieGameBusiness Sessions · 2 editions
editions:[IndieGameBusiness Sessions: September Edition 2022, IndieGameBusiness Sessions 2023]

indie developers, studio founders, producers, game designers, marketing managers, diversity and inclusion leads, platform release managers

assembling a tiny indie team; Steam demo design and analytics; SBIR-style grants and contracts; mobile sports game motivation models; Unity tiled streaming pipeline; investor and publisher pitching; inclusive production processes; simultaneous multi-platform launches; influencer selection for games; better playtesting methods; licensed IP dealmaking; co-investment accelerator funding

titleauthorlength
How to Assemble an Indie TeamMinhaz Fahme58m
Practical checklist for building a tiny indie studio: define the exact skills missing, recruit first from people already trusted, write an original pitch and…
Talk on
Free demos! The secret to instant visibility!Chris Zukowski59m
Concrete play-and-release rules: demos on Steam unlock festival placement and streamer plays and can drive 40,000 wishlists in a month (multiple examples)…
Talk
Government Grants and Contracts for Indie Game StudiosRachel Presser01h 00m
Indie studios can win federal and state work: two real contracts exist at city and state levels and agencies pay reliably if requirements are met. Primary…
Talk
Play like Lebron, but from your couch: Fun and realism in mobile sports gamesQuentin Sallat01h 00m
Argues that mobile sports games must choose which player fantasies to serve and proves it with concrete practice: uses Quantic Foundry motivation model and…
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Communicating Science Through PlayBeata Mierzwa, Matthew Cooney, MSc, Michael Butler, MEIM, Jamie van Dyck, B.A., Melanie Stegman56m
A science-puzzle game called Microscopia turns real cell mechanisms into playable systems: players act as a player-as-catalyst moving molecules to power motor…
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Supercharge your Pitch to Investors and PublishersJoanie Kraut, Tiffany Otto01h 04m
Exola runs a free Funding Club matchmaking service, a closed co-investment 5–50k platform (multiple backers fund a project before release), and a 16-week…
Talk
Getting Diversity and Culture Right in the Game IndustryKosala Ubayasekara01h 00m
Company claims a resilient, fully remote studio with a 32-hour work week and 0% voluntary attrition over 4 years by hiring only when needed, using global…
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360 IP - Creating a multiverse on all platformsAllison Howard56m
Explains how to license established IP for games with concrete steps: map the chain of title (Blade Runner example), limit scope (avoid open sandboxes; focus…
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Simultaneous Launches as an Indie StudioVicky Wei56m
Redstart executes a six-platform launch (Steam, Xbox, Switch, iOS, Google, WebGL) using one layered key art to generate dozens of store assets, OBS + Premiere…
Talk
Calling all leaders, even if you don't think you are one, you need to be one!Virginia McArthur, Nan Chu, Farshid Almassizadeh, Austin Mackrell, Alicen Lewis58m
Every team member makes leadership decisions before handing in work and small remote teams run on clear ownership, concrete rituals and simple tools: use Asana…
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Fostering a People First StudioMaggie MacLean58m
Argues that putting employees before profits means concrete practices not perks: uses Discord virtual offices and optional drop-in rooms, runs Final Fantasy…
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Found in Translation: Cultural Takeaways for a Global EraChris Cataldi59m
Genvid builds a new genre — a massively interactive live event — using an SDK and cloud-rendered overlays on platforms like Facebook; the company is globally…
Talk
Build Your Studio, Not Your GameTom Buscaglia01h 00m
Advice centers on concrete business actions: form a legal entity, use work for hire or contributor agreements plus NDAs, register copyrights and consider…
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How to recognize the best influencer for your gameRicky Tran, Vikki Sun, Kelby May01h 01m
Give pricing rules of thumb ($1 per ACV as a common market benchmark), trackable tactics (unique promo codes, UTM links, retargeting), and concrete tools…
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Fireside Chat with Liz Pate,Liz Pate56m
Tripwire explains the COO role as the executor of the CEO vision and outlines concrete studio practices: company size ~110–115, prefer producer at 8–12 and…
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Bringing Inclusive Development to your Production ProcessCarolina Torres01h 00m
E-Line reports a repeatable inclusive development process: identify aligned partners, set measurable impact and financial goals, embed a lead advisor and put…
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Better Playtesting for Indie DevelopersSteve Bromley01h 01m
Claims a practical indie workflow: treat design choices as testable hypotheses, recruit representative players via competitor communities and a mailing list…
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Diversify Gaming: Africans Telling their own stories through Games from Africa by AfricansThomas Shiva19m
Digital Realm is the first indie studio founded in Rwanda and builds games that rework hundreds of African myths into playable worlds, claiming ~99.9% of…
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