~/conference

IndieGameBusiness Sessions 2023

date:2023-09-26..2023-09-27
location:-- online --
series:IndieGameBusiness Sessions · 2 editions
editions:[IndieGameBusiness Sessions: September Edition 2022, IndieGameBusiness Sessions 2023]

indie studio founders, indie publishers, marketing managers, community managers, business development managers, legal counsel for games, localization and publishing managers

video game IP and copyright rules; studio fundraising and investor strategy; indie game marketing and wishlists; AI-driven game personalization SDKs; user generated content monetization; China mobile publishing requirements; micro-influencer campaign tactics; community moderation and toxicity reduction; cross-cultural team management practices; business succession for solo developers; Steam Next Fest and platform features; player telemetry and predictive models

titleauthorlength
Discussing how to maximize your IP with a video game lawyerAndrew F. Thomas01h 03m
Covers the three IP types—copyrights, trademarks, patents—and gives concrete rules: work made for hire requires written agreement for contractors, register…
Talk
The Decisions it Takes to Run a Successful Game StudioTatyana Dyshlova59m
Studio starts with five people and grows to 20 full‑time plus about 35 total contributors, funded in 2021 via VC lead investors who pull follow participants…
Talk on
5 oopsies you're making while marketing your game!Sarah Ibañez Farga01h 02m
Most indie teams start marketing too late and lose leverage; start market research in pre-production with market size, target platforms, competition, wishlist…
Talk on
Unleashing the Power of AI to Personalize GamesDavin Miyoshi58m
Skillprint presents an applied system that maps 140 game features across 600 titles, collects 1,200 data points per session via an SDK, and trains predictive…
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Company Growth & Investment StrategyPontus Mähler58m
An accelerator based in Korea describes a concrete pipeline: scouting applications and events, investing in 64 studios to date and raising $32 million raised…
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From Weapon Skins to Workshops: The Business of User Generated ContentDanny Silvers01h 02m
Advice and data-driven tactics for adding UGC: build editors and photo modes (budget roughly level editor ~25% budget and photo mode ~15%) and support…
Talk on
China Market Entry 101 for Indie DevsKahar Askar01h 00m
China game revenue hits $45.5B in 2022 and forecasts >$57B by 2027 with ~720M players; 76% of revenue is mobile while PC revenue is rising. Mobile requires an…
Talk
How Micro-Influencers Drive Engagement and SalesDima Okhrimchuk58m
Argues that micro-influencers outperform big streamers on conversion and are scalable if managed with automation, citing a platform called drobe that runs 80+…
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I got a job in the game industry with no prior experience, and you can too!Cassie Makrides01h 01m
Starts as an app Ambassador and volunteer with Indie Game Collective, learns OBS and Canva, runs Twitch streams for practice, then lands a freelance community…
Talk on
How to Lead a Cross-Cultural TeamTina Merry59m
Worked on FIFA Street with 20 people, six countries under an 18‑month deadline and shows concrete fixes: applied Hofstede-style cultural value mapping, built a…
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Putting A Stop To Toxicity - It's just good businessJared Creasy56m
Argues toxicity costs money with concrete stats (players quit or avoid games, spending is ~54% lower in toxic spaces) and gives actionable fixes: hire a…
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Business Succession and Continuity for Solo Indie DevelopersRachel Presser01h 02m
Explains concrete steps: set up a will and living trust, name a personal representative and separate business successor, and use a buy-sell agreement or…
Talk
Fundraising Hacks for your Indie Game BusinessMINHAZ-US-SALAKEEN FAHME48m
Over 50% of indie games never make more than $4,000 and only about 3% earn over $1M, so funding decisions matter: start by invest your own cash to prove…
Talk
Things I wish I knew before I started my own indie studioSaqina Latif01h 13m
Started a studio in 2017, launched Fires at Midnight (one‑year side project) on Steam and Epic, then got Cabaret funded by Wings Interactive and shown on…
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Standing out: How to pitch your gameMelissa Chaplan, Melissa Chaplin59m
Covers concrete pitching requirements: include a budget breakdown and timeline, state the exact funding ask, and show a vertical slice playable (or secure…
Talk
Pick an audience and stick to it. The power of knowing your players.Marco A. Minoli01h 00m
Argues that choosing a narrow audience beats vague mass appeal: use Steam’s new tag and hashtag tools to analyze subgenres, forecast sales from early month…
Talk on
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