~/talk

Putting A Stop To Toxicity - It's just good business

Talkat IndieGameBusiness Sessions 2023 · 2023-09-26..09-27· [security]
links:none on file
slides:none on file

Argues toxicity costs money with concrete stats (players quit or avoid games, spending is ~54% lower in toxic spaces) and gives actionable fixes: hire a community team, run a moderator program with written expectations and applications, use actionable report buttons and anti‑cheat, deploy sentiment tools across Discord/Steam/Reddit, maintain a living top‑issues document, use the BLT (Believe Listen Thank) de‑escalation flow, limit channels, merge duplicate threads, and apply temp or permanent bans as needed.

AI-written summary · about

  1. 0:00Introduction
  2. 1:09Tripwire Interactive and games
  3. 2:35Community success in games
  4. 3:19Toxicity impact on players
  5. 4:43Building community team
  6. 6:05Moderation do's and don'ts
  7. 9:54Moderation tools and spaces
  8. 12:41In-game moderation and anti-cheat
  9. 15:08Types of toxicity
  10. 17:37Community guidelines
  11. 20:05De-escalation techniques
  12. 24:40Handling toxic players
  13. 27:34Finding moderators
  14. 31:00Community interaction
  15. 33:29Player engagement
  16. 35:34Player feedback
  17. 39:28Discord management
  18. 42:34Limited bandwidth focus
  19. 44:20Prioritizing fixes
  20. 47:10Advice for new managers
  21. 50:47Rebuilding trust
  22. 52:31Streaming platforms
  23. 55:25Q&A
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