Personalized Matchmaking Restrictions for Reduced Exposure to Toxicity: Preliminary Insights from...
summary
Paper tests personalized matchmaking restrictions by building an interactive prototype and letting n = 11 players explore it, followed by semi-structured interviews and thematic analysis. Participants largely express willingness to use the settings to filter communication styles and reduce exposure to toxicity, but flag concrete harms: longer queues, rank reliability problems, and player segmentation that could cluster toxic players together. Findings are preliminary but show both usable benefits and specific trade-offs to measure further.
AI-written summary · about
related talks
08mThe cycle of toxicity: Exploring relationships between personality and player roles in toxic beha...
40mStop Toxicity in Online Games | Gaming Psychology
57mTackling toxicity: How to build a thriving player community
20mImproving The Efficacy Of Games for Change Using Personalization Models
03mHelp, My Game is Toxic! First Insights from a Systematic Literature Review on Intervention...
08mPrivacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online Games
56mPutting A Stop To Toxicity - It's just good business
12mAn Investigation of Teenager Experiences in Social Virtual Reality from Teenagers'...
