Scented Days: Exploring the Capacity of Smell Narratives
summary
Scented Days is a working prototype narrative game that uses timed olfactory cues delivered by scent emitters to encode plot beats and simulate loss of olfactory senses tied to post COVID anosmia. The project builds bespoke scent blends and aligns them to scenes so that specific smells mark memory, absence, and reveal, showing that scented media can carry narrative information and provoke measurable emotional shifts in play tests. Scent emitters are integrated and the demonstration succeeds at making smell a core game mechanic.
AI-written summary · about
related talks
14mThe mostly definitive history of Smell-O-Vision
08mWhat Will The Metaverse Smell Like?
19mFeelings and Videogames
38mHow Makers can use Scent Detection to Solve World Problems
51mDon't Silence Your Game! The Critical Influence of Sound in Games
58mDiscussion panel Storytelling through game mechanics
28mNarrative Design for XR
54mPanel: The spectrum of storytelling and beyond
