Duet: VR Pair Dancing with Partner Movement Manipulation
summary
A two-player Meta Quest prototype implements a networked contemporary-dance experience where players stay in a small physical area while the system creates the illusion of a much larger shared stage. It uses Partner Movement Manipulation to alter only how each user perceives their partner, an elastic string visual that tolerates latency, and abstract avatars driven by head-and-hand tracking only. A floating ring provides choreography and goals; manipulation keeps the connection during spins and aims to prevent cybersickness while players perceive their own movements as natural.
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