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Fighting Toxicity Through Positive and Preventative Intervention

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Claims that current game moderation is mostly reactive and relies on negative reinforcement (mutes, bans), and proposes shifting to proactive systems that use positive reinforcement. Describes a planned four‑chapter thesis: literature review, studies of player perceptions of proactive and positive interventions, and an efficacy comparison versus traditional sanctions. Presents an interactive prototype — a gamified device to curb impulsive emotional actions — with literature review complete and user perception studies currently underway.

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