Exploring the Influence of Avatar Skin Tone in VR Educational Games
summary
A VR educational programming game is built to test how avatar skin tone affects learning and experience, using a validated Tiffany et al. avatar set and VR headsets. The study runs two phases: develop the game with short programming tasks, then measure outcomes while each participant experiences five skin tone conditions and plays 30 minutes per condition. Primary measures are task performance, engagement and embodiment; data aim to reveal whether skin tone shifts measurable learning or behavior.
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