Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game In...
summary
Video analysis compares two Elden Ring livestream cases: Dance Pad: full-body embodied play, no controller overlays and EEG BCI: specific actions triggered by elevated brain activity with movement via gamepad plus on-screen intensity bar and animated brain overlay. Results show alternative controllers change embodied representation of play, force new gameplay structures like prolonged calibration and altered combat strategy, and create an obligation for visible evidence practices to demonstrate legitimacy and function because familiar input expectations no longer hold.
AI-written summary · about
related talks
10mmusic and dance through brain
05mDance Dance Brainy
05mAuto-Paizo Games: Towards Understanding the Design of Games that Aim to Unify a Player’s Physical...
15m101 concepts for games innovation
19mFeelings and Videogames
07mEnhancing In-game Immersion Using BCI-controlled Mechanics
45mMind control in JavaScript - Experimenting with alternative interactions
06mFused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
