Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Cl...
summary
A research prototype called Snarky’s Adventure implements configurable playtime and multiple versions that vary degree of closure and progress visualization to test how explicit end-of-session design affects children’s experience. It uses procedural level generation, slow ramp up, collectible seafish, speed-reducing red corals, and occasional higher-value special fish, and it deliberately reduces content generation near the end and presents a Fish Tank and a Bedtime screen where pressing any button ends the session. The tool is usable to run controlled comparisons; no outcome numbers are reported here.
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