The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: a Self-driven...
summary
A seven-day study with 20 tertiary students tests AdventureLEARN’s gamification mechanics with experience sampling, SAM/SEQ scores and focus groups and finds that mechanics tied to core features after multiple iterations—PROGRESS and REWARD—produce higher joy, motivation and above-midpoint SAM scores, while later-added mechanics like PET and SURPRISE have lower interaction counts and more negative qualitative reports; main claim is that tight, iterative integration of individual mechanics with platform features drives positive user experience rather than adding mechanics as afterthoughts.
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