~/talk

The Effect of Gamification Mechanics on User Experiences of AdventureLEARN: a Self-driven...

Talkat CHI PLAY 2023 · 2023-10-10..10-13· [game-development]
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
links:none on file
slides:none on file

A seven-day study with 20 tertiary students tests AdventureLEARN’s gamification mechanics with experience sampling, SAM/SEQ scores and focus groups and finds that mechanics tied to core features after multiple iterations—PROGRESS and REWARD—produce higher joy, motivation and above-midpoint SAM scores, while later-added mechanics like PET and SURPRISE have lower interaction counts and more negative qualitative reports; main claim is that tight, iterative integration of individual mechanics with platform features drives positive user experience rather than adding mechanics as afterthoughts.

AI-written summary · about

~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.