The Sea is a Sky: Towards a Poetry of Motion
summary
An immersive VR poetry narrative built in Unreal Engine 5 places players in a Cuban immigrant’s journey where crawling, swimming, and rowing map to the poem’s beats and hallucinations. The system uses a player-as-guide mechanic that separates player body from protagonist to control pacing and agency. A prototype is playtested with 30 participants; about half (≈15) fully grasp the intended twist. Engaging and empathetic overall, narrative clarity still needs work.
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