Climate Connected: An Immersive VR and PC Game for Climate Change Engagement
summary
A multi-platform VR and PC game set in Tampere 2050 or an unnamed locale that links everyday objects to systemic climate causes and effects. Players repeatedly find objects, play short minigames, and add nodes to a flowchart-based learning map, finish a quiz, then pick an action path. Built for low-complexity gameplay so novices can play in immersive VR or on screen, and used in empirical studies reporting learning, attitude, self-efficacy and pro-environmental behavior gains.
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