Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay...
summary
A within-subjects study (n=32) implements an endless runner in Unity and C# and varies background music across 40→190 BPM, 190→40 BPM, 90 BPM constant, and no music. The primary measures are collisions/hits and self-reported player experience and difficulty. Results show no effect on hits but do show higher perceived motivation for increasing tempo and lower subjective stress for constant tempo versus changing tempos, with entertainment and stress differing across conditions.
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