Ludic Reenactment in Queer Game: Queer Affect and Queer Histories
summary
Argues that the indie simulation Bottoms Up: A Historical Gay Bar Tycoon turns player choices into a working Anarchive that generates a queer time rather than a preserved past. Shows concrete mechanics — choosing to host a drag show, enforce or resist prohibition policy, or play with the cop — that produce multiple, conflicting narratives. Claims gameplay functions as affective micro-world building: decisions produce emotional, not archival, traces that reorient queer history.
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