Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
summary
Implements two tile-based VR locomotion systems—a controller trackpad mapping and feet trackers tapping—and evaluates them against teleportation and smooth sliding across two studies (N=30 within-subject for performance; N=16 between-subject for environment). Sliding produces significantly more cybersickness; teleportation is fastest and rated highest for enjoyment and usability; tile-controller is fast with superior aiming precision; tile-feet raises heart rate and gives the best manual precision but is slower. Both tile techniques work well in narrow, detail-rich spaces (maze) but underperform for large open environments.
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