From Traditional to Game-Based Learning of Climate Change: A Media Comparison Experiment
summary
A lab experiment with N=105 compares a desktop and an immersive VR version of Climate Connected: Outbreak against a PDF control using a 14-question pre/post test. All three conditions produce large learning gains but no significant differences between groups. Detailed results show 19% of answers improve, 74% stay the same, 6% worsen, and most gains move from “I don’t know” to correct. Design notes: reinforce key messages with visuals, tie progress to demonstrated understanding, watch for VR fatigue.
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