Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy
summary
A two-step VR system splits treatment into a design phase where patients build a terrain with a VR editor and an exposure phase where they re-enter it; a lab study with 31 non-acrophobic participants shows content creation raises interest-enjoyment but does not change anxiety or height perception, therapists (n=6) rate usefulness 3.7/5 and distraction 2/5, and requirements emphasize autonomy, therapist communication and non-distracting tasks for VRET.
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