Social Gaze in Minimalist Games
summary
A simple prototype implements three levels that map Vidal’s gaze concepts to mechanics: joint attention (triangles orient and move toward a looked-at circle), desire for interaction (mirrored circles approach and hold interpersonal distance with a linking line), and gaze avoidance (triangles flee when looked at, drops collect only when unobserved). A comparative study with eye-tracker vs mouse and 20 participants (ages 21–32, 8 female) finds gaze increases perceived sociality—players report “eye contact,” mutual interest, and describe abstract shapes as lifeforms.
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