Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch
summary
Validation of Dutch questionnaires with 402 Dutch adolescents shows the Big Five measures (using BFI-44 and BFI-10) retain recognizable factor structure but many items have low loadings and need rewording for adolescents, while the Hexad scale fits poorly: confirmatory factor analysis yields substandard fit and exploratory analysis collapses six types into Hexad reduced to four factors (drop Free Spirit, merge Philanthropist and Socializer). Dataset and analyses are on GitHub.
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