Intuitive Interaction with Motion Controls in a Tennis Video Game
summary
Repeated-measures experiment N=120 uses Virtua Tennis 4 with Kinect, PlayStation Move, and a Move inside a plastic foam racket (Racket Shell Move) and analyzes play via mixed ANOVAs and an objective Successful Hit % metric from recorded gameplay. Results show more natural mapping yields higher intuitive use: Racket Shell Move > Move > Kinect, despite the shell being only aesthetic, and familiarity strongly predicts performance while high natural mapping can partly compensate for low familiarity.
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