Risking Treasure: Testing Loss Aversion in an Adventure Game
summary
Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players require a win more than double the loss before accepting bets, accept large-amount wagers less often than small ones at the same ratio, and show no strong age or player-type effects. Men are more loss averse in 3 of 4 equivalent-pair comparisons, and participants report being twice as dissatisfied after losing as satisfied after winning.
AI-written summary · about
chapters (6)
- 0:00Introduction
- 0:13Loss Aversion
- 1:02Recalibrating the Inertia
- 1:58Smudge Venture
- 2:30Results
- 5:26Conclusion
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