~/talk

Risking Treasure: Testing Loss Aversion in an Adventure Game

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [game-development]
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Built a 2D Zelda-like game Small Adventure (Unity) with 18 wager decision points using in-game gold and 50% chance bets at varied win:loss ratios. Players require a win more than double the loss before accepting bets, accept large-amount wagers less often than small ones at the same ratio, and show no strong age or player-type effects. Men are more loss averse in 3 of 4 equivalent-pair comparisons, and participants report being twice as dissatisfied after losing as satisfied after winning.

AI-written summary · about

  1. 0:00Introduction
  2. 0:13Loss Aversion
  3. 1:02Recalibrating the Inertia
  4. 1:58Smudge Venture
  5. 2:30Results
  6. 5:26Conclusion
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