A Review of Gamified Fitness Tracker Apps and Future Directions
summary
Systematic review of 103 apps that use smartphone, smartwatch, or wearable step counts identifies which game elements co-occur and which are scarce. Two raters tag elements with inter-rater reliability 0.72–0.95. Most apps cluster around Competition, Challenges, and Social Influence and many include real-life incentives (cash or charity); badges and plot-driven mechanics are rare, and collaborative plot-based games almost never appear. Full dataset and metadata are publicly available.
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chapters (7)
- 0:00Introduction
- 0:15Overview
- 0:56Research Questions
- 2:00General Overview
- 2:48Network Diagram
- 3:41Network Filter
- 4:19Conclusion
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