~/talk

Your Own Worst Enemy: Implications of the Customization, and Destruction, of Non-Player Characters

Talkat CHI PLAY 2020 · 2020-11-02..11-04· [game-development, ux-and-product-design]
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A custom Unity space exploration game has 34 participants create an enemy NPC as either confidence or anxiety then capture and poison it; galvanic skin response, surveys, and state anxiety measure effects. Creating confidence NPCs lowers state anxiety and raises identification and enjoyment, while creating anxiety NPCs increases anxiety. Destroying confidence NPCs produces a significant spike in negative affect; destroying anxiety NPCs slightly reduces negative affect. Purchase intentions remain similar.

AI-written summary · about

  1. 0:00Start
  2. 0:17Avatar Customization
  3. 1:14Destroying Customized Avatars Can Lead to Negative FX
  4. 4:26Results: Affect
  5. 4:59Results: Dependent Variables
  6. 5:25Discussion
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