Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty...
summary
Researchers run a custom turn-based strategy game with self-report surveys and timed behavioral logs to compare easy and hard sessions. The hard session produces higher arousal and negative emotion than the easy session, while aggressive, defensive and exploration actions vary widely across players. Trait analysis links lower extraversion to increased exploration. The prototype works as a behavioral lab task and the team plans larger samples and physiological sensing for replication and finer decision-making metrics.
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